Procedural Map Generation via Cellular Automata: Smoothing Rules and Connectivity Invariants
A procedural architecture teardown of the 4-5 cellular smoothing rule, flood-fill graph decomposition, and tunnel carve-outs for browser roguelikes.
Browsing 3 article(s) indexed under #Graph Theory.
A procedural architecture teardown of the 4-5 cellular smoothing rule, flood-fill graph decomposition, and tunnel carve-outs for browser roguelikes.
An algorithmic deep dive into graph traversal in browser games: Manhattan vs Euclidean heuristics, priority queue implementations, and hierarchical pathfinding.
A computational dive into exact cover matrix reduction, circular doubly-linked lists (DLX), and sub-millisecond Sudoku generation on the web.